CodeEdit is a native code editor written entirely in Swift for macOS. It provides syntax highlighting, code completion, project find and replace, snippets, terminal, task running, debugging, git integration, and extensions. Solo developers who prefer a lightweight alternative to Xcode for non-Apple platform projects may appreciate its macOS-native architecture and zero cost.
Mac developers seeking a lightweight, native alternative to Xcode for cross-platform projects who value open-source software and minimal resource consumption.
CodeEdit represents an ambitious community effort to build a truly native macOS code editor. While currently in development, it aims to provide a TextEdit-lightweight experience that can scale to Xcode-level functionality. For Mac developers who value native performance and open-source principles, CodeEdit offers a compelling alternative to Electron-based editors. However, production users should await stable releases before adopting it for critical work.
Is CodeEdit stable enough for daily use?
No. The project explicitly states it is currently in development and not recommended for production use. Users can test pre-release versions and provide feedback.
Does CodeEdit work on Windows or Linux?
No. CodeEdit is built exclusively for macOS using Swift. There are no plans for cross-platform versions.
Can I use CodeEdit with AI coding assistants?
CodeEdit does not currently support AI coding assistants like GitHub Copilot. It focuses on providing a native editor experience without AI features.
How do I add support for my programming language?
CodeEdit supports HTML, JavaScript, and Markdown out of the box. Other languages require extensions built using the JavaScript and React extension API.
Does CodeEdit cost anything?
No. CodeEdit is completely free and open source, with a commitment to remain free forever.
How does CodeEdit handle large projects?
CodeEdit is designed to be lightweight yet powerful, utilizing native macOS architecture for performance. Specific performance benchmarks for large codebases are not yet published.